![]() ![]() That alone would be justification for a Switch re-release. Nintendo has swapped out some of the bonus levels for ones with a Super Mario Odyssey theme, but it's not a major addition.Īs with Donkey Kong Country: Tropical Freeze, however, the failure of the Wii U means that most people won't have played Captain Toad: Treasure Tracker before. If you rinsed Captain Toad: Treasure Tracker on the Wii U, it probably isn't worth a second purchase. If I've Toad you once, I've Toad you a thousand times Of course we'd have preferred it to be the south side of £30/$35, especially as it's not a brand new game, but the quality of the content can't be denied. You'll find yourself diving back into levels to find every last secret, or tip-toeing through the more complex ones in the name of thoroughness.Īnd besides: this isn't priced like a full-sized game. Sure, its 70-odd levels are compact, snappy, and can each be run through in a matter of minutes.īut the game as a whole is like one of its levels writ large - ostensibly straight forward, but constantly expanding and looping back on itself. Some have complained that Captain Toad is a little slight, but I don't really see it that way. Have you ever tried to share a control pad in a single player game, with one of you handling movement and the other the action buttons? Captain Toad: Treasure Tracker's two-player mode isn't quite that awkward, but it does require a similar type of communication, and raises both the frustration and humour levels accordingly. Player two can collect coins and stun enemies, but the most interesting aspect is that they also control the camera. This essentially splits the controls between the two Joy-Cons, with one player controlling Toad and the other a motion-controlled pointer. One happy spinoff of this less-than-ideal control work-around is the added provision of a two-player co-up mode. That's a shame, because Captain Toad: Treasure Tracker is a beautifully sharp, vibrant game that really benefits from being blown up to a 1080p display. On your TV, however, you have to use your controller's gyro and tilt to aim, which feels rather awkward. This aspect was designed with the Wii U's touchscreen controller in mind, and so it works very well on the Switch's own touchscreen. Some levels let you interact directly with parts of the world, sliding platforms around like you're in a mobile block puzzler. The interactive points within the levels can vary wildly, too. ![]() There are bonus levels that let you go coin-mad, special shooting-gallery stages, bosses, maze-running levels and cute little story vignettes. It's a very simple, rather rigid system, but Nintendo throws in plenty of diversions to keep things fresh. It's almost like a hidden object game at times (there's even an optional find-the-Toad round for each level), but one in which you have free reign to wander around the scene. Playing a level of Captain Toad: Treasure Tracker properly involves panning around to look for hidden doors, tell-tale switches and suspicious mechanisms. You might need to find a hidden golden mushroom, avoid damage, or collect a certain number of coins. The goal of each level is to snag the golden star, but there are also three hidden gems to collect, as well as a bonus condition to be met. Mechanically, it's got more in common with Monument Valley than Super Mario Odyssey. That's because Captain Toad: Treasure Tracker isn't really a platformer so much as a perspective puzzler. Toad's limited move-set doesn't feel restrictive, however. If you land yourself a turnip, you can even take out one of the familiar enemies that patrols each stage. Toad and his playable companion Toadette are slow and incapable of jumping, but they can pull levers, scamper up ladders, and pull up bonus-giving vegetables from the ground. Each level is a compact, self-contained yet deceptively layered diorama that can be panned around with the right stick. This duality forms the basis of Captain Toad: Treasure Tracker's gameplay. Just as with his role in Super Mario Odyssey, CT makes up for a lack of mobility with an intrepid spirit. This spin-off from the Mario universe (Super Mario 3D World, to be specific) casts you as the famous plumber's adventurous buddy, Captain Toad. Sounds perfect for Nintendo's hybrid handheld console, right? Not quite, as it turns out. It's caught somewhere in between a premium mobile game and a full retail console game in concept, scope and price - though it's closer to the latter. This is an unusually proportioned two thirds-fat effort from Nintendo. ![]() Captain Toad: Treasure Tracker was built with the Wii U hardware in mind, but in certain ways it feels like the quintessential Switch game. ![]()
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